I. THE FIELD
A. Dimensions
1. The dimensions are approximately
35-45 yards wide by 80 yards long (not
including end zone).
B. Markings
1. The field is divided into five equal
zones of *20 yards with a *10 yard end-zone
at each
end. The lines separating the zones
in the field of play run parallel to
the goal lines.
These are the first down lines.
2. There is a line at each end of the
field, five yards long, located three
yards into the
playing field from and parallel to the
goal line. The ball is spotted here
for point after attempts.
*May Vary*
II. THE GAME
A. Length
1. Each half is played with a 20 minute running
clock
2. Half-time is ROUGHLY 2 minutes.
B. Starting Time
1. Game time is NOT forfeit time. Clock
will run and the 'READY' team will receive
1-pt/minute, up to 10 points.
If game proceeds, the game clock is
NOT reset, but the game is played from
where the clock has run down to.
2. A choice of rock-paper-scissors OR coin flip will give the option of offense or defense of deferment of choice until second half.
3. The ball is placed on the offensive
team's 20-yard line following a score
or to begin
the second half.
C. Players
1. Each team must have a minimum of
SIX (6) players to start and finish
the
game. Less than 6 causes a forfeit,
UNLESS cleared by league.
III. EQUIPMENT
A. Protective Equipment 1. Shoes may be soccer
type with short rubber cleats or tennis
shoes. NO metal
cleats or cleats that are long or of
hard material shall be worn. Shoes must
be
worn at all times.
2.Wear jewelry at your own risk.
3. No player may wear helmets, padded
uniforms, sole leather, or other hard
or unyielding substances.
4. No metal or other hard substance
from a player's person or clothing is
allowed.
5. Mouth guards ARE HIGHLY SUGGESTED.
Players play at their own risk
B. Flags
1. Each
player on the field must wear a belt
on his waist-line, with flags being
on HIPS, not turned to back.
2. Players wearing sweats/shorts must
wear sweats/shorts WITHOUT pockets.
*OFFICIALS CAN REMOVE PLAYERS WITH POCKETS-----THIS
IS FOR PLAYERS PROTECTION*
IV. PLAYERS AND SUBSTITUTES
A. Number
1. Eight players will constitute offense and defense.
2. Five offensive players must be on the line of scrimmage (LOS) at the snap of the
ball. All others must be at least one yard behind the LOS.
B. Substitution
1. There is no limit to the number of substitutions a team may make provided each
substituted player is in the game for one play and caused no delay of game.
V. TIME-OUTS A. Each
team has 3 time-outs (30 seconds - 1
minute) per GAME.
VI. SCORING AND SCORING PLAYS
A. Points
• Touchdown.......................................................... 6 points
• Points after touchdowns/attempts. Each team has the option to run or pass the
ball for points after touchdowns. However, the following points will be awarded
based on placement of the ball. All point after attempts must originate from one
of the following yard lines:
• 5 yard line ............................................................... 1 point
• 10 yard line.............................................................. 2 points
•15 yard line...............................................................3
points Safety...................................................................
2 points
• Forfeit (Final score).............................................
14 - 0
• The ball is put into play on
the scoring team's 20-yard line following
a safety.
VII. FUMBLES
A. Any
ball that is fumbled or muffed and touches
the ground is dead and belongs to the
team last in possession or the offensive
team at the spot it touches the ground.
VII. FLAGGING (Tackling)
A. A tackle occurs
when an opponent pulls the ball carriers
flag
The ball is declared dead at the spot
of the tackle, WHERE THE FRONT FLAG
IS.”
B. Any time a ball carrier's flag falls
off without being pulled by an
opponent, the ball carrier may continue
to advance the ball until he is
touched (by one or more hands)
below the head.
C. A ball carrier may not interfere
(STIFF ARM/FLAG GUARD) with the defensive
team's effort to tackle him.
The ball carrier may jump/spin to avoid
a tackle
*CANNOT HURDLE OVER A PLAYER*”
D. When any part of the ball carrier
touches the ground (other than his
hands or feet) the ball is dead at that
spot----UNLESS THE HAND WITH
THE BALL
TOUCHES THE GROUND
IX. BLOCKING
A.
On the LOS
1. Legal blocking consists of checking
with the body above the waist in a crouching
or standing position. Only the blocker's
feet may be in contact with the ground.
Blockers may
not leave their fee. The arms may be
exteneded toward the defender. Blockers
may duck their heads WITHOUT using them
as 'battering rams'.
2. Lineman ARE PERMITTED to block in
the back ONLY IF THEY DO NOT LOSE INITIAL
CONTACT. Once contact is lost, any blocks
in the back are ILLEGAL.
3. Downfield blocking is permitted as
described above.
4. Bumping or checking a receiver is
legal only on the LOS (1st 1-2 yards).
C. Out-of-bounds
1. It is illegal to BLATENTLY block
a ball carrier out-of-bounds to stop
the play. Penalty is
10 yards and automatic first down (see
below).
X. TIME LIMIT AND TIE GAMES
A. Teams have 25 seconds to snap the
ball from the time the ball is
declared dead from the previous play.
B. Teams will enter sudden-death playoff
if the game is tied at the end of regulation.
The ball is placed at mid-field and
a coin toss will decide which team begins.
Each team gets one
series of ONE (1) play. The team that
advances the ball deepest into the opponent's
territory, is the winner. No punts are
allowed in OT. If a team scores a touchdown,
the PAT
is NOT needed and the game is
over. If a defensive
player INTS a legal forward pass,
the interception is considered the end
of the game.
If both teams fail to make yardage,
the game results in a tie (except
in playoffs).
XI. DEAD BALL
A. The ball is dead when:
1. It goes out-of-bounds.
2. The ball carrier is legally flagged
by an opponent.
3. A touchdown or safety occurs.
4. A fumbled or muffed ball touches
the ground.
5. The center snap touches the ground
TWICE before touching a player (if clearly
fielded off ONE BOUNCE, the ball is
not dead).
6. Forward or backward pass becomes
incomplete.
7. A ball carrier (without flags) is
touched by one or more hands below the
head
by an opponent.
8. The referee rules the ball “not
in play”.
9. Any part of the ball carrier other
than his hands or feet touch the ground.
B. Offside
1. A player is offside when any part
of his body is over the NEUTRAL
ZONE when the ball is
snapped.
***THIS IS NOT A DEAD BALL.....OFFENSE
GETS A 'FREE PLAY***
XII. PASSING
A. The offensive team is allowed UNLIMITED
LATERAL passes from anywhere
behind the LOS, but only ONE forward
pass (if forward, runner MUST advance
the ball).
--- If the pass is forward AND incomplete,
the ball returns to the LOS. If the
pass in backward AND incomplete, the
ball is placed where the ball hits the
ground.
No forward passes allowed beyond
the LOS.
B. Playing with the shirt UNTUCKED can
be called illegal procedure.
C. Flag pulling of a player without
the ball is prohibited and CAN be deemed
as unsportsmanlike conduct.
****DEFENSE IS FORCED TO PULL THE PLAYERS
OTHER FLAG****
D. A receiver must have one
foot in bounds to rule a completed pass.
XIII. PLAY ON THE LINE OF SCRIMMAGE
A. Defense
1. The defense can play either man-to-man
or zone.
2. The defense cannot line up OVER center
OR hit the center unless he 'attacks'
a defensive player or attempts to block.
3. On the LOS, the defense is allowed
one check bump on the receiver. No checks
are allowed after 1-2 yards past LOS.
4. OFFENSIVE PLAYERS are not allowed
to run through a DEFENSIVE
player. Offensive player must make effort
to go around. Penalty is 10-yards from
LOS.
B. Offense
1. The offense must be set a full second
before snapping the ball.
2. Any foot movement by an offensive
player (except man in motion) after
being set
before the snap is illegal procedure.
3. The quarterback must be one yard
or more behind the center, and receive
an
airborne hike (NO UNDER CENTER SNAPS)
4. Only one player in motion at a time
as the ball is snapped. He must run
parallel to or away from the LOS and
may not run toward the LOS until the
snap.
5. All players are
eligible to receive a forward pass.
7. At least five offensive players must
be on the LOS snap.
PUNTS
1. The receiving and kicking teams must
have at least seven men on the LOS for
all
punts. The offensive team is only required
to tell when it is punting on fourth
down. Both teams must respect the neutral
zone until the ball is kicked. The punt
must come from at least five yards behind
the LOS and ten seconds after
receiving the snap from the center
NOTE: The ball is dead
if it touches the ground on a snap from
center IF it hits a player FIRST. The
defense may not rush and the offense
may not leave the LOS until the ball
is punted. The defense must stand still.
No jumping or running up and down the
LOS. Center must hike the ball between
his legs on ALL plays, including free
kicks. The punter must be a minimum
of five yards behind the center. A
punt returner may let a punt hit the
ground ONCE, field it cleanly, and run
with it.
XIV.
PENALTIES
A. If the penalty occurs during a loose
ball play (pass or punt), the penalty
is enforced
from the previous spot
and the down played over.
B. On a live play, the penalty is enforced
from either spot of the foul or the
end of the
play, whichever hurts the team the most
and the down played over.
C. The following infractions
receive a loss of FIVE (5) yards:
· Illegal forward pass.
· Delay of game.
· Illegal snap (NOT THROUGH LEGS).
· Infraction of scrimmage formation
(ILLEGAL FORMATION/MOTION/OFFISDES).
· Offensive player illegally
in motion at the snap--moving forward,
more than 1 in motion---(DEAD BALL FOULS).
· False start (DEAD BALL FOUL)
· Illegal kick, infraction of
kick formation.
D. The following infractions
receive a loss of ten (10) yards:
· Offensive pass interference
(loss of down).
·Defensive pass interference
(automatic 1st down)
·Defensive Offisdes (NOT dead
ball...free play for offense)
· Striking, kicking, kneeing,
elbowing, etc.
· Unsportsmanlike conduct.
· Person illegally on the field.
· Hurdling.
· Tripping.
· Running into/through opponent.
· Clipping/blocking in back
· Illegal use of hands or arm
by offense.
· Protecting flag/flag guarding
· Illegal removal of flags.
· Obstructing ball carrier.
· Interference with opportunity
to catch a punt.
· Defensive pass interference
- automatic first down.
· Roughing the quarterback -
automatic first down.
XV. DEFINITIONS
Blocking: Legally obstructing an opponent
by contacting him with any part of the
blocker’s body. Blocker is allowed
to contact only that portion of the
opponent’s body between
his waist and shoulders.
Clipping: Running or diving into the
back, or throwing or dropping the body
across the back of the legs of an opponent.
Fumble: Loss of possession other than
by handing, passing, or punting ball.
Muff: An unsuccessful attempt to catch
or recover the ball.
Hurdling: Attempt by the runner to jump
with both feet or knees over a player
who is still on his feet.
Neutral Space between the two LOS’s
and is established when the ball is
ready
Zone for play.
Offside: The position of a player, except
the snapper, any part of whose person
is
beyond his scrimmage line when the ball
is put into play.
Stance: All players (offense and defense),
except the snapper, must be on their
feet with neither hand touching the
ground at the snap. A player’s
hands on
his knees is permissible.
Backfield A vertical plane one yard
behind and parallel to the scrimmage
line of
line: the offensive team.
Shift: A shift is simultaneous change
of position by two or more offensive
players after the ball is ready for
play from scrimmage and before the
next snap.
Man in One offensive player may be in
motion, but not in motion toward his
motion: opponent’s goal line.
GOIN’ DEEP! REFUND POLICY
NO REFUNDS will be issued after the league deadline has been reached. |